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Leanne Frisbie

Learning How to Learn - Revolutionizing Education

The Mastertude Learning System is based on the belief that every person is capable of genius. To access our genius, we must tap into the essence of our being, the multi-dimensional part of us that has access to all knowledge.

As Plato stated, "We do not learn, and what we call learning is only a process of recollection."

Where do thoughts originate?

"Subjectively, our thoughts come from nowhere: they just pop into our heads or emerge in the form of words leaving our mouths. Objectively, we can say that thoughts emerge from neural processes and that neural processes come from everywhere" - Dr Yohan John, Neuroscience PhD.

Does this mean that any normal person can access genius? Absolutely! But they must first know themselves.

Without sufficient knowledge of the empire of oneself, one cannot clear out the mundane chatter of everyday living and unlock our timeless extraordinary abilities.

Let's take an example of the genius Mozart. By age five, he was composing musical pieces with an extremely high level of complexity, genius, and flair.

But looking at Mozart's talent from another standpoint, what if, at the time Mozart was born, the harpsichord or violin weren't invented? This means that he wouldn't have his outlet for expression. Would we still consider him a genius without external proof? What are we basing our description of genius on?

The point is that talent is innate in all of our beings. It is our birthright. We are all hardwired for genius. Having the necessary tools at our disposal to express this genius is secondary.

You might be a person who is way ahead of your time, waiting for the modality of time to catch up with you. There are many historical examples of people ahead of their time; Tesla was one such person. In retrospect, Tesla became a hero, but he wasn't recognized or applauded in his time because no one could understand him. They thought he was crazy!

"When you're always trying to conform to the norm you lose your uniqueness, which can be the foundation for your greatness" – Dr. Dale Archer (MD)

So what are YOU calibrating as genius? The part of you that is seen that you project to the world? Or the unseen part that knows its genius?

To bring conscious awareness to this bigger part of you, the 'higher mind' or soul; nothing can ever be wrong with this part of you – it is sheer brilliance! This objective knowledge governs the universe.

"As above, so below and as within so without" – Hermes Trismegistus

How many unique possibilities are we unwittingly closing ourselves off to, because we believe talent can only be showcased within the parameters of existing constructs, such as math, science, geometry, art, literature, and business?

Furthermore, if we encounter someone who doesn't tick these boxes, we 'Tesla' them, because we strive to fit within pre-existing constructs, lest we be deemed useless or weird.

It is time for education to merge Eastern spirituality and wisdom with Western thought and systems.

Today's education system has reduced learning to simply filling oneself up with information. If this is the calibration for 'intelligence', humans are robotic computers, full of information but lacking consciousness. For true learning, there needs to be 'space' and edutainment with the right attitude. The aim of edutainment is to master one's attitude; hence the name of our company is Mastertude.

The ancients, such as Pythagoras, the Rishis, and the scribes of Egypt, merged entertainment and education, work and play, but always maintained ancient wisdom and knowledge as sacred.

The East would lock this knowledge away in Mystery Schools, banning people who did not first seek to 'know themselves' and their place and purpose in the Cosmos from accessing it.

With Mastertude's first edutainment film, we begin with music education, teaching that each human, planet, and plant vibrates at a tone. Each unique human, as seen in the different characters in the Polymath story, aligns to a different frequency on the Map of Existence (which echoes the diagram of the Tree of Life in the Kabbalah). Disharmony or disease (dis-ease) is when one is out of tune with themselves. When one finds their inner tone (by using flow music in the Polymath Music Dojo), they find themselves in a state of peace.

Each Mastertude Edutainment Xperience (we are currently developing 35 edutainment film packages teaching a range of skills from medical science to law) is designed with heightened thought and silent wisdom, to initiate within the learner a holistic education that merges the knowledge of the East and the systems of the West.


Evolving the Cinema Experience for Today's Attention Span

The first person to write a book couldn't have imagined that:

a) Readers would identify, grow awareness and learn from the author's experiences and,

b) Readers could still enter an author's world even if those experiences are foreign or fantastical.

Jung calls this ability to share experiences 'the collective unconscious mind’.

Just by reading the text on a page, a reader can get so engrossed in a story that they enter the author's fictional world for a few hours, then they can return to their real-world life and go about their daily activities, and then once again re-enter the captivating world of the author, picking up where they left off.

Once films were invented, people didn't have to read text on a page and use their imaginations, the director's visuals and story was the new mode for expanding thinking and spreading concepts in a fun, creative and visual way.

The human attention span changes with each generation, and entertainment consumption reflects this. For example, there was a time when people would spend hours upon hours reading books; now books have lost their popularity and people spend many hours watching content.

This generation's attention span for watching a film without distraction is about 15 - 20 minutes. At this point, most viewers feel the need to interact with another device as an ingrained habit; checking their phone, emailing, texting, viewing a short video, playing a mobile game, and then they will refocus on the film.

Mastertude films, with their VR/3D switch, recognize the need to hold the mind’s attention before it strays. As the mind of this generation anyway tends to switch topic after 15 - 20 minutes of viewing, we are giving viewers an activity within the film - a VR learning segment - and then after 15 - 20 minutes of activity in VR, they are ready to switch back to the passive experience.

If we don't provide this switch, cinemas, with their long passive films, will die out, as audiences don’t like having to turn off the phones they are so attached to, when they have the choice to do any number of things on their devices during a film in their own time.

Forcing the next generation to solely watch a film for hours is not their peak experience. It would be like forcing the previous generation to read a book for hours and hours after films became the main story telling format.

Yes, this VR/3D switch in film has never been done before, and neither had film when people were only reading books; going from reading text on a page to watching visuals on a screen would have been considered quite a leap before it caught on, but it still ultimately captured the minds of humanity.

More to the point, our education system is very dull, painful and boring. The longer children stay in school, the more they hate it. The education system still uses methods that pre-date the audio visual era - relying heavily on textbooks to teach.

The ideal situation for a middle and high school student to learn is through watching an interactive film; so they see their heroes performing a skill in context, and then switch into performing the skill themselves for a few minutes in VR, and then switch back to the film to see how the geniuses perform the same activity, thereby growing their awareness, skills and abilities. Switching the attention from passivity to activity and back creates a natural flow state for learning.

By merging a traditional film format with interactive VR, we maintain the author's and director's ability to capture their audience during the passive inspirational moments, maintaining the filmmaker's linear storyline in 3D, while switching at fixed intervals into VR.

Purely interactive games and VR films give too much creative control to the user, causing the user to miss out on the director's, author's, or genius’s point of view and grow their perspective, and preventing them from watching other brilliant minds perform a skill and excel at it, which accelerates skills improvement.

Hence, Mastertude wants to dawn in a new era of Edutainment, evolving cinema. Once they experience it, the next generation will welcome our switch as the much-needed evolution of education and film.

Leanne Frisbie

THE FUTURE OF EDUCATION ISN'T BUILT IN A DAY...

THE POLYMATH EDUTAINMENT EXPERIENCE


Imagine . . .

You enter the cinema and at your seat, you put on an auto-switch VR/3D headset that has been placed there for you. The headset is in see-through mode so you can see everything around you in the cinema.


The cinema darkens, and on the big screen the Polymath 3D sci-fi fantasy film begins, and you are enthralled by the exhilarating story and visual effects - this is a high-quality Hollywood blockbuster on par with some of the best films you’ve seen.


About 12 minutes into the movie, your headset switches automatically into VR mode and you find yourself in a scene in the film, set in the Music Dojo. Here in VR mode, you can interact with the film’s characters and play a virtual music keyboard. After a few minutes of being taught music in the Dojo, the interactive learning segment finishes, and your headset switches automatically back into 3D mode, where you watch the movie's narrative continue on the big screen.


At pre-set points over the 3-hour film, you and the other cinema viewsers (viewer + user) are switched seamlessly between observing the film on the big screen in 3D, and interacting in VR to learn music. The whole experience is knitted together through the narrative, so that at some points you feel you are watching the film, and at some points, you feel you are in the film.


At the end of the film, you exit the cinema nourished with a captivating storyline, an XR experience, and 2-years of conventional music learning (scales, chords, reading music, playing songs, and composing songs). You have just participated in the first Mastertude Edutainment Xperience (MEX) film - the future of education and entertainment.


We have 35 edutainment MEX films and TV series to roll out after Polymath is released that teach a range of skills e.g., Asclepius is a MEX film that teaches medical science, Cobwebs teaches filmmaking, Prudence teaches law, and so on.


Our MEX system heralds a new era of Edutainment - revolutionizing education and adding a new dimension to film and cinema.


THE MEX SYSTEM REDEFINES EDUCATION:


Education becomes enjoyable and relevant, entertainment becomes productive

Merging film, AI, cinema, our patent-pending MEX Switch, and VR technology, our films, games and hybrid Movie-TV series' will provide a "guilt-free" past-time that is fun and captivating while teaching a skill or topic.


Using 'neuron mirroring': MEX utilizes the method of observation and execution (ob-ex), similar to the way toddlers learn to walk and talk; the viewser (viewer + user) first observes the skill being demonstrated by one of the heroes in the film, and then practices the skill within the VR segments.


Genius inspires geniuses. Observing geniuses of different temperaments within the field inspires brilliance and accelerates learning. This methodology of neuron mirroring echoes the ethos of Pythagoras, Plato, and the Rishis (who integrated life, work, entertainment, and learning).


Leveraging multi-tasking habits: The present generation enjoys switching in and out of multiple activities (scrolling social media, texting, gaming) while watching films. The MEX Switch leverages this habit, auto-switching from 3D to VR at preset points for 7 to 20 minute learning segments, ensuring heightened focus and concentration during each segment.


Personalized learning within a group experience: With MEX films, the viewser learns privately at their own pace without embarrassment during the VR segments, while the film narrative segments are a group activity.


So, watching the film is a shared experience; one feels the mood of the audience; the laughs, exclamations of awe or fear, etc, but the learning is personalized and provides a secure environment when the individual is playing music during Polymath, or learning any other skill in future MEX films.


Society today is highly individualistic but group learning and social activities are a major source of human development, which must not be lost.


Learning through narrative - we are the stories we tell: A Hollywood narrative can encompass multiple viewpoints, differentiating from traditional education's fixed viewpoints; different characters can represent different perspectives, e.g., Columbus - a hero or murderer?; the different theories on the genesis of life - a blend of spirituality (expansive thought), art (creative expression) and science (linear formulas and provable facts).


CINEMAS ARE POPULAR AND PROFITABLE AGAIN

We intend to transform cinemas into edutainment hubs, launching the first MEX film Polymath (R13) as premium Edutainment cinema, charging a minimum of $80 a ticket for this next-gen film experience, where audiences exit the cinema having learned the equivalent of two years of music while being captivated by a brilliant, exhilarating storyline.


Cinemas will dedicate selected screens solely to MEX films and show the films year-round, in the same way that Las Vegas has long-term residencies and theme parks consistently run the same attractions.


We are launching MEX films with the universally loved topic of music, ensuring that MEX films will be an instant success (studies show that 85% of adults wished they had learned a musical instrument).


VR HAS A MAINSTREAM APPLICATION

The Polymath film - music learning combined with a sci fantasy film and gaming - is the ultimate combination to drive VR headset sales. The AjnaMEX headset, with its VR/3D MEX switch, will become the market leader in VR headsets.


At the core of MEX films and games is an edutainment system with relevant, necessary content that caters to a 21st century mindset. This system resolves any issues of nausea and dizziness caused by VR, because the VR interactive segments only run for 7 - 20 minutes at a stretch during the films and games, before they switch back into 3D viewing mode.


OUR FIRST FILM TEACHES THE UNIVERSALLY LOVED TOPIC OF MUSIC

Our unique teaching method has taught thousands of students music. Hundreds of our students appeared for the highest standardized music exam boards after just 3-months of learning, and performed better than students who had been practicing conventional music methods for 8 -10 years. Because of our incredible track record, the accredited Australian exam board St. Cecilia School of Music has collaborated with Mastertude, to take our method global.


The Polymath duology and companion games teach up to 8-years of conventional music:


• Polymath Film 1: Learn the fundamentals of music while being engulfed by a sci-fi narrative.

• Polymath Game 1: Topaz: Learn 4-years of conventional music over 40-hours.

• Polymath Film 2: Learn Guitar and Drums (Grade 2 level) while being engulfed by a sci-fi narrative.

• Polymath Game 2: Amber: Learn 6-years of conventional music over 80-hours.

• Polymath Game 2: Jade: Learn 8-years of conventional music over 100-hours.

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