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  • Leanne Frisbie
  • Aug 19, 2020
  • 2 min read

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Films up until this point have been about passive mirroring.


They provide us with temporary feelings of brilliance and euphoria that are lost in a vast sea of memories as we, the viewers, don't have a way to harness these moments of awe.


Mastertude aims to evolve the passive film experience and introduce XR film experiences that utilize narratives to educate.


Some people might be wary of this change due to the popular belief that entertainment helps them wind down or "escape" from reality - case in point, our current global reality. But if we analyze our viewing preferences, those who gravitate towards suspense-driven, mind-bending philosophical or psychological films, with multiple view points, are actually getting a mental work-out.


Currently, entertainment preferences generally provide two vicarious opportunities of experience: imitation or reflection. The Mastertude synthesis offers the missing link; participation.


In Mastertude's debut XR film experience Polymath (currently in development), using the technology of next-generation smart glasses, people become part of the movie. The story leaps off the screen and comes to them, replacing the world around them with the magic of film. This format enables film directors to put the viewer inside the story along with interactive digital characters, virtual objects, and movie-quality visual effects, while still maintaining narrative direction.


The new medium of XR film that we are pioneering at Mastertude uses immersive technologies to deliver experiences that engage, entertain, inform, and, most importantly, teach people real-world skills.


By combining an AI-powered learning system with XR Hollywood narratives, we can accelerate learning.


Polymath will be one of the world's first full length XR feature films, released in theaters and virtual theaters. The film will be an epic sci-fi fantasy adventure that leaps off the screen into the theater, surrounding audiences with stunning visual effects.


But the real piece de resistance is that at the heart of Polymath is a proven music learning system that has helped tens of thousands of people to achieve extraordinary results quickly.


At its essence, Polymath is an interactive film that teaches two years of music instruction woven throughout the feature-length narrative.


We believe there is no better way to introduce the next evolution of film - XR edutainment experiences that teach a skill within the narrative - than by teaching the world music.

Technological advancements and industry shifts are not the only reasons film need to evolve. Productive entertainment (edutainment) films will inspire a generation that takes a lot to be wowed for good reason...

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The average IQ in industrialized countries has risen to keep pace with the complexity and technology of modern life, while people are in more sedentary jobs than ever before, so it's only natural that they look for stimulation in their leisure time. 


People today are stimulated by heightened and faster brain activity. This is why the gaming industry is flourishing, and fast-paced TV shows with multiple storylines and perspectives are so popular.


While it may not seem like it in some quarters, we are smarter now than we've ever been -the average IQ increases about 9 points every generation - and today we have technological advancements and access to knowledge at our fingertips to aid us. In these times, humanity yearns to evolve, learn, and grow, hence why self-improvement and higher education markets are worth billions.


In light of this, a golden opportunity is being missed if we don't also use entertainment to educate.


When it comes to film, to keep up with this smart generation we need to help viewers tap into heightened brain states (i.e a combination of alpha, theta, and gamma brain waves) through productive entertainment - providing viewers with a film experience that will stay with them long after the credits have rolled.


Mastertude Education eXperience (MEX) films will use the medium of storytelling to bring about the superhuman. As they watch the story unfold, this generation of thinkers will 'mirror' the attitude of impeccability, will, discipline, and focus that they observe in the story, thereby accessing their own genius.


To launch this concept of learning through narrative, Mastertude is creating a first-of-its-kind XR-3D sci-fi fantasy film called Polymath.


With the full weight of the "Hollywood machine" behind it, Polymath will be an exhilarating film with a robust and compelling narrative; it will also be embedded with a learning system, using MEX to teach the audience the skill of playing music with no prior experience needed. And this is just the beginning...


The human brain can learn and adapt best by merely observing and copying the actions of others. By watching the story unfold, and witnessing how the characters view and interact with the world as their best selves, the viewers are put in a state of participatory awe. Their consciousness is elevated to that of the characters, and through this "neuron mirroring", they are able to access their own capacity for genius. 


What distinguishes the MEX system from traditional teaching methods is that it focuses on the attitude of the learner, rather than the skill being learned, echoing how Pythagoras, Plato, and Socrates approached and blended the concepts of learning and entertainment. By merging the approach of ancient polymaths and the latest XR technologies, we aim to form a new learning system, and ultimately, a new reality.


 As Lawrence Pearsall Jacks stated: "A master in the art of living draws no sharp distinction between his work and his play; his labor and his leisure; his mind and his body; his education and his recreation. He hardly knows which is which. He simply pursues his vision of excellence through whatever he is doing and leaves others to determine whether he is working or playing. To himself, he always appears to be doing both." 


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Before the dawn of the Information Age, academia was the fount of most "knowledge" - not Google. Back when thousands of alternate possible answers were not a mere click away, it was easier for the so-called knowledge holders to position the truth as binary - one singular "right" and one singular "wrong".

As a result, society on the whole had less opportunity to be broad-minded than we do today. People were more inclined to believe that there was one, definitive answer to every question; one distinct and complete point of view to every story. After all, that's what we were taught. The truth was "black and white". To be educated was to know these binary answers.

When knowledge came mainly via books, if you could spout facts from the study books, you were considered educated and, conversely, if you could not - or if you strayed any distance from the accepted point of view - you were considered ignorant.

Today, the average person has so much knowledge available to them that the limited mode of binary thinking is outdated and becoming increasingly discredited. With every argument for, there are as many arguments against, and both can be presented convincingly with "irrefutable evidence". Does that make both wrong, or both right, or is not that simple?

For example: the profound question of how our world began has baffled scientists and spiritualists since the beginning of time, with each side convinced their theory was correct beyond a shadow of a doubt, which meant that everyone else had to be wrong. In this era, we are intelligent enough to recognize that every answer is a point of view - science fiction, more than science fact. In some cases we even recognize that there are scenarios, such as in quantum physics, when two different answers can both be right (or wrong) simultaneously. Mark Twain, a radical thinker of his time, put it eloquently when he said: “Education: the path from cocky ignorance to miserable uncertainty.”

Historically, story-telling has also suffered the plight of binary thinking, such as the "heroic" story of Christopher Columbus: a great pioneer who discovered the new world. Yet, in the same way that the binary walls of knowledge are crumbling so too are some of the stories we have been lead to believe. Today, the story of Columbus the hero is accepted as a dominant point of view, but not the unequivocally correct one. There is also a strong case to be made for the view that he was a tyrant who committed genocide.

In our time, to be considered educated one is expected to know both these points of view and also, to be open to even more possibilities. Yet, ironically this mode of thinking is not reflected in the current education system adopted by most learning institutions. Despite knowledge being at even a child's fingertips, education is still taught in a narrow and rigid way, more reflective of the old ways, than where this generation is heading. For this generation to be open-minded and inspired by the length, breadth and depth of knowledge that we can access, education needs to encourage expansive thinking and curiosity.

Which is what brings us to film; where education is narrow and rigid, films are the opposite. Film makers constantly strive to be groundbreaking in both their substance and their style.

It is this novelty of film substance and style that we relish, and because it is classed as entertainment, we do not automatically assume that the point of view of the narrative is singularly and definitively correct - that the conclusions are binary, or binding - we accept that if another filmmaker had made the film, the end result could be quite different.

And this is why, to keep pace with the world’s ever-expanding thirst for, and access to, knowledge, it is Mastertude’s vision to pioneer new knowledge channels by merging education and film through the Mastertude Edutainment eXperience (MEX) system.

People are often scared of learning, because traditionally it has been synonymous with feeling like a failure in front of our peers. But no one is scared of watching a film (unless it's a horror!). Shared viewing experiences, such as in cinema or in the home, provide a non-threatening and non-competitive environment, where the audience is there to share in a group experience, rather than be ranked from best to worst.

From an education perspective, for this concept to take hold, Mastertude's edutainment films must have mass-market appeal and be readily accessible all over the world. This is why we are using the enduring, globally revered Hollywood film-making "machine" to launch this new way of learning.

With the release of our music learning feature film Polymath, we will demonstrate that edutainment films are the future of education. Our students will become students for life, because one never tires of watching films, especially not ones that stimulate, inspire, provoke and demonstrate, and most of all, get one thinking from a different perspective. It is our dream, that as more and more films that teach from multiple viewpoints and entertain, are released, this phenomenon will herald in a new kind of student: a student that will never stop delighting in the glory and joy of learning.

 

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